Fighting - Final fight
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move from left to right through each level (most of which are split into 3 or more scenes), fighting with the enemy characters who appear, until they reach a confrontation with a stronger boss character at the end of the level. Once said boss is beaten, the players automatically move onto the next stage. Enemies appear from both sides of the screen and from out of doorways or entrances set into the background, and the player(s) must defeat all of them to progress. If the players try to simply travel through the levels without fighting, the screen will stop scrolling until all current enemies have been defeated, before allowing the players to continue progress.
Year: 1989Company: Capcom
History about Final fight:
Final Fight is a 1989 beat-'em-up arcade game released by Capcom. The game was directed by Akira Nishitani and Akira Yasuda and originally produced for the CPS arcade hardware. Producer Yoshiki Okamoto considers Final Fight as his company's take on the beat-em-up genre first popularized by Double Dragon, which he cites as an inspiration, and is considered to be a precursor to the numerous beat-em-ups that dominated the arcade and console market during the early 1990s, including some that were produced by Capcom themselves, prior to the fighting game boom started by Capcom's own Street Fighter II (designed by the same team which did Final Fight).
Plot
The story centers around the kidnapping of the newly-elected Mayor's daughter, Jessica, by the dominant street gang in the city known as the Mad Gear Gang, which seeks to bring the Mayor under their control. The Mayor, a former pro wrestler named Mike Haggar, refuses to give in to the gang's demands and sets out to rescue his daughter with the help of her boyfriend, a martial artist named Cody, and his friend, a modern-day Bushin ninja named Guy
Gameplay
One or two player characters move from left to right through each level (most of which are split into 3 or more scenes), fighting with the enemy characters who appear, until they reach a confrontation with a stronger boss character at the end of the level. Once said boss is beaten, the players automatically move onto the next stage. Enemies appear from both sides of the screen and from out of doorways or entrances set into the background, and the player(s) must defeat all of them to progress. If the players try to simply travel through the levels without fighting, the screen will stop scrolling until all current enemies have been defeated, before allowing the players to continue progress. Enemies may move outside the confines of the screen, but players may not. There is a time limit to each stage.
The control configuration is composed of an eight-directional joystick and two action buttons for "attacking" and "jumping". Pressing attack and jump simultaneously will execute the character's "deadly blow" that will strike all nearby surrounding enemies, but will consume a portion of the character's vitality. The player can execute a combination of different attacks, which can culminate with a finishing blow or grab the enemy and perform a throw. The player can also grab enemies by approaching them and deliver a series of grabbing attacks. Haggar is the only character who can grab enemies and perform a pile driver. In addition to the player's basic attacks, the player can also pick up weapons such as knives, iron pipes and masamune blades. Health can be restored by picking up food from the ground.
