Platform - Nicky boom

For more information about how to play this game, scroll down for the manual or click here

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Manual:

Use C to shoot, V to drop a bomb and B to drop a mega-bomb. Use the arrowkeys to move around.

Year: 1992
Company: Microids
History about Nicky boom:

Nicky Boum (aka Nicky Boom) is a side-scrolling platform game published for the Commodore Amiga and MS-DOS by Microïds in 1992 with a retail price in the UK of £25.99. It was designed by Alain Lambin who created the graphics, sound and music, and was programmed by Dominico Manfredi. The game was followed by a sequel called Nicky 2.

The player controls 'Nicky', a little boy who embarks on an adventure through a fantastical land to find an elixir to save his grandfather from a spell cast on him by the evil witch Zoldrane.

Nicky can walk, jump, and in an original theme can throw apple cores to defend himself against the monsters occupying the levels. Aside from throwing apple cores, the player can pick up other items to throw at enemies such as bouncy balls and logs. The logs can also be used to build bridges at certain parts of the levels. Nicky is able to jump on enemies to defeat them, which is often more difficult but lets the monsters drop point items to collect. When jumped on, some enemies such as giant snails will split into multiple smaller versions of themselves.

The game consists of 8 levels based on 4 separate themes including a swamp, dark forest and a castle.